The Ship
From ATCdex
Contents |
Overview
The current main ship is a big ship! Yep. The old one was the Weird Piece. Given the disaster involved in naming the old ship, Tia went out of her way to register the new ship's name -- Fate Breaker -- while it was still in drydock.
Description
Can't remember.
Decks/Rooms
I need to do a drawing for this, it's easier.
Engine
Little is known at this time about the thrust of the engines or the range of the mole drive.
Stats
The Ship's stats are currently as follows: Spent Points: 275 CP Returned Points from Salvage: 50 CP Total Points: 225 CP
Ship's Hull, Propulsion Systems, Science Systems
( 40) In-atmo Flight at 1000 kph [Flight 5 (40 CP)]
( -1) Loud [Detectable: Hearing (-1 CP)]
( 8) Ex-atmo Flight at 100k kph [Spaceflight 4 (8 CP)]
( -1) Very Bright [Detectable: Sight (-1 CP)]
( 20) Mole Drive [Item (20 CP)]
( 12) Cargo bay for 200k kg or 2k people [Capacity 12 (12CP]
( 4) Artificial Gravity 100m [Environmental Influence: Gravity, Area +2 (4 CP)]
( -2) Interior only [Custom Defect (2 CP)]
( 0) Sensor Suite with 10k km range [Supersense 7 (Original Cost: 14 CP)] -- Transplant from old ship
( 28) Special Defenses (28 CP)
Cold 2
Lack of Air 2
Low Pressure 2
Radiation 2
Heat 2
High Pressure 2
EMP 2
( 8) Features (8 CP)
Med Bay
Science Lab
Pens, Cages, Containers for loot
Basic Ship AI
GPS
Identity verifier
Advanced Scientific Sensors
Huge and well stocked galley
(-20) Awkward Size 5 (-20 CP)
Total -- 96 CP
Tactical Systems and Armor
( 44) Homogeneous Armor w/ 40 absorb [Armor 20, Homogeneous (44 CP)]
( 29) Rail Gun, +3 ACV, 100 km [Weapon (29 CP)]
( 20) Level 10 [Weapon 10 (20 CP)]
( 1) The pilot needn't fire it [Helper (1 CP)]
( 3) +3 ACV [Accuracy 3 (3 CP)]
( 5) 100 km range [Range 5 (5 CP)]
( 11) Rapidfire Ion Cannon, +3 ACV, 10km [Alternate Weapon (23 CP)]
( 12) Level 6 [Weapon 6 (12 CP)]
( 1) The pilot needn't fire it [Helper (1 CP)]
( 3) +3 ACV [Accuracy 3 (3 CP)]
( 4) 10 km range [Range 4 (4 CP)]
( 3) Fire a burst [Autofire 3 (3 CP)]
( 8) HERF Gun. +1 ACV, 100km range [Alternate Weapon (16 CP)]
( 0) Level 0 [Weapon 0 (0 CP)]
( 1) The pilot needn't fire it [Helper (1 CP)]
( 1) +1 ACV [Accuracy 1 (1 CP)]
( 3) -3 Def, can hit 5 'people'. [Spreading 3 (3 CP)]
( 5) 100 km range [Range 5 (5 CP)]
( 4) Disabling at -4 on TN 9 [Incapacitating 4 (4 CP)]
( 5) Ignoes everything but resistance [Insidious 1 (1 CP)]
( -2) 2-3 shots. [Ammo (2-3 shots) (-2 CP)]
( -1) Electronics [Exclusive: Electronics/Computer systems (-1 CP)]
Total -- 92 CP
Lander
( 87) Buggy Rover [Item]
( 32) Flight Speed of 300 kph [Flight 4 (32 CP)]
( -1) Loud [Detectable: Hearing (-1 CP)]
( 4) Ex-atmo Flight at 1 kph [Spaceflight 2 (4 CP)]
( -1) Bright [Detectable: Sight (-1 CP)]
( 16) Water Speed of 30 kph [Water Speed 4 (16 CP)]
( 3) Seating for 5, Cargo of 400 kg [Capacity 3 (3 CP)]
( 20) Armor w/ 20 absorb [Armor 10 (20 CP)]
( 16) Special Defenses (16 CP)
Cold 2
Heat 2
High Pressure 2
Lack of Air 2
( 4) Sensor Suite with 100 m range [Supersense 2 (4 CP)]
( 1) Camera + recording equipment [Feature (1 CP)]
( 1) Penetrating lamps [Feature (1 CP)]
( -8) 5-8m Long [Awkward Size 2 (-9 CP)]
Total -- 87 CP
Salvage List
A number of items were sold wholesale from the Weird Piece in order to pay for refurbishing the Fate Breaker itself. Listed below are the various systems that were either sold (at a 65% resale value) or, in one case, transplanted entirely to the new ship.
Salvaged Components - Sold at a 65% resale to pay for refurbishing cost
(-23) 16 Homogeneous Armor [Armor 16 Homogeneous (Original cost: 36 CP)] (-19) Rail Gun, +3 ACV, 100 km [Weapon 10, Helper, Accuracy 3, Range 5 (Original cost: 29 CP)] (- 8) Rapidfire Ion Cannon, +3 ACV, 10km [Alternate Weapon 6, Helper, Range 4, Autofire 3, Accuracy 3 (Original cost: 11 CP)] [-50]
Transplanted Components - Taken and placed directly into the Fate Breaker
( 0) Sensor Suite with 10k km range [Supersense 7 (Original Cost: 14 CP)]
As a matter of record-keeping, the following systems were left intact on the Weird Piece and do not affect the CP total or systems of the Fate Breaker.
Salvagable (non-salved) Components - Still in place on the old ship
(-26) In-atmo Flight at 1000 kph [Flight 5 (40 CP)] (- 6) Ex-atmo Flight at 100k kph [Spaceflight 4 (8 CP)] (- 7) Mole Drive [Item (20 CP)] (- 7) Cargo bay for 50,000 kg or 500 people [Capacity 10 (10 CP)] (- 2) Artificial Gravity 30m [Environmental Control: Gravity, Area 2, Interior Only (2 CP)] (- 6] 4 Armor [Armor 4 (8 CP)] [-54]
